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Perfect codes for Perfect Dark.
Beat Challenges Easily
Having trouble beating some of the tougher challenges in PD's Combat Simulator mode? Here's little loophole that lets you easily beat all the challenges without any problems. All you need to execute this trick are two controllers and a memory slot to save your game.
Using the first controller, select Advanced Setup and create an easy scenario with nothing but MeatSims. Save the scenario, then access the Load Settings screen -- but don't load anything. Now use the second controller to select a challenge you would like to beat. Press Start until it says "ready and waiting."

Finally, use the first controller to load your scenario. You will now be able to play the challenge with the easy settings of your custom scenario. This trick will work with all challenges, but you have to change the combat setting depending on the type of challenge (eg: Hold the Briefcase or King of the Hill). You can use this little trick to completely customize the challenges, including the time limit.




Here's your chance to beat all Challenges the easy way -- and you'll unlock all the extras as well.

--------------------------------------------------------------------------------

Firing Range Trick
Here's a handy little trick if you're having problems beating all the weapons challenges in the firing range. Go into the Carrington Institute firing range and access the Laptop Gun challenge (for any medal). When the training session begins hold down the B button so the gun switches over to the secondary weapon mode (sentry gun). Hit Z to deploy the sentry gun -- but as soon as you hit Z hit the START button. Select "abort", then hit START again as soon as the screen starts to fade. You should now be back at the weapon challenges list. You can now pick any challenge you haven't completed and commence the training. If done properly, the sentry gun should still be deployed and will start firing at the targets and beat most of the challenges for you. Note that there are some challenges where this trick doesn't work, such as the RCP-120.
submitted by dan4prez

Combat Simulator Rewards
You can unlock the following preset games:

Unlock Hold the Briefcase by completing 2 Challenges.
Unlock Pistol One-Hit Kills by completing 3 Challenges.
Unlock Capture the Case by completing 4 Challenges.
Unlock Tranquilizer by completing 7 Challenges.
Unlock Slow Motion by completing 8 Challenges.
Unlock Temple Explosives by completing 11 Challenges.
Unlock Slayer by completing 13 Challenges.
Unlock Cloaking by completing 16 Challenges.
You can also unlock the following scenarios:


Unlock Hold the Briefcase by completing 2 Challenges.
Unlock Capture the Case by completing 4 Challenges.
Unlocking Arenas:


Unlock Complex by completing 1 challenge.
Unlock Warehouse by completing 3 challenges.
Unlock Ravine by completing 5 challenges.
Unlock Temple by completing 6 challenges.
Unlock G5 Building by completing 9 challenges.
Unlock Grid by completing 11 challenges.
Unlock Felicity by completing 12 challenges.
Unlock Villa by completing 14 challenges.
Unlock Sewers by completing 16 challenges.
Unlock Car Park by completing 17 challenges.
Unlock Base by completing 18 challenges.
Unlock Fortress by completing 20 challenges.
Unlock Ruins by completing 22 challenges.
Here's your guide to unlocking weapons:


Unlock Farsight XR-20 by completing 1 challenge.
Unlock Grenade by completing 1 challenge.
Unlock Shotgun by completing 2 challenges.
Unlock Falcon 2 (silencer) by completing 3 challenges.
Unlock SuperDragon by completing 4 challenges.
Unlock Laptop Gun by completing 5 challenges.
Unlock Remote Mine by completing 6 challenges.
Unlock Tranquilizer by completing 7 challenges.
Unlock Falcon 2 (scope) by completing 8 challenges.
Unlock Reaper by completing 9 challenges.
Unlock Cloaking Device by completing 10 challenges.
Unlock Devastator by completing 11 challenges.
Unlock Proximity Mine by completing 12 challenges.
Unlock Slayer by completing 13 challenges.
Unlock Phoenix by completing 14 challenges.
Unlock Combat Boost by completing 15 challenges.
Unlock Mauler by completing 16 challenges.
Unlock Callisto NTG by completing 17 challenges.
Unlock Crossbow by completing 18 challenges.
Unlock RC-P120 by completing 19 challenges.
Unlock DY357-LX by completing 20 challenges.
Unlock N-Bomb by completing 21 challenges.
Unlock Laser by completing 22 challenges.
Unlock X-Ray Scanner by completing 23 challenges.

submitted by IGN Guides

Earning Cheats
IGN Codes has put together these handy tables to let you know how to unlock what:
Weapons for Jo in Solo
Mission
Difficulty
Time Constraint

Rocket Launcher
1.3 - dataDyne Extraction
Any
Finish

Sniper Rifle
2 - Carrington Villa
Any
Finish

Super Dragon
4.3 - Area 51 Escape
Any
Finish

Laptop Gun
5.2 - Air Force One
Any
Finish

Phoenix
8 - Attack Ship
Any
Finish

Psychosis Gun
3.1 - Chicago
Perfect
1:44

Trents Magnum
5.3 - Crash Site
Agent
2:50

FarSight
6.2 - Deep Sea
Perfect
5:13



Fun Cheats
Mission
Difficulty
Time Constraint

DK Mode
3.1 - Chicago
Any
Finish

Small Jo
3.2 - G5 Building
Any
Finish

Small Characters
4.1 - Area 51 Infiltration
Any
Finish

Team Heads Only
5.1 - Air Base
Any
Finish

Play as Elvis
Area 51 Rescue
Perfect
7:00

Slow Mo Single Player
1.2 - dataDyne Investigation
Any
Finish



Gameplay Cheats
Mission
Difficulty
Time Constraint

Invincible
Area 51 Escape
Agent
3:50

Cloaking Device
3.2 - G5 Building
Agent
0:59 (or insert Game Boy game into Transfer Pak)

Marquis of Queensbury Rules
1.1 - dataDyne Defection
Special
1:30

Jo Shield
6.2 - Deep Sea
Any
Finish

Super Shield
7 - Carrington Institute Defense
Agent
1:12

Perfect Darkness
5.3 - Crash Site
Any
Finish

Enemy Rockets
6.1 - Pelagic II
Any
Finish

Enemy Shields
7 - Carrington Institute Defense
Any
Finish



Classic Weapons for Jo in Solo
Medals Needed in Firing Range

PP9i
All Gold

CC13
All Gold

KLO1313
All Gold

Kf7 Special
All Gold

ZZT 9 mm
All Gold

DMC
All Gold

AR 53
All Gold

RC-P45
All Gold



Weapons
Mission
Difficulty
Time Constraint

Classic Sight
1.1 - dataDyne Defection
Any
Finish

Unlimited Ammo  Laptop Gun
5.2 - Air Force One
Perfect
2:59

Hurricane Fists
1.3 - dataDyne Extraction
Agent
2:03 (or insert Game Boy game into Transfer Pak)

Unlimited Ammo
6.1 - Pelagic II
Special
5:50

Unlimited Ammo, No Reloads
5.1 - Air Base
Special
3:11

X-Ray Scanner
4.2 - Area 51: Rescue
Any
Finish

R-Tracker/Weapon Cache Location
9 - Skedar Ruins
Any
Finish (or insert Game Boy game into Transfer Pak)

All Guns in Solo
9 - Skedar Ruins
Perfect
4:07 (or insert Game Boy game into Transfer Pak)



Buddies Cheat
Mission
Difficulty
Time Constraint

Velvet Dark
Have at beginning
N/A
N/A

Pugilist
1.2 - dataDyne Investigation
Special
6:30

Hotshot
4.1 - Area 51 Infiltration
Special
5:00

X-Ray Scanner
4.2 - Area 51: Rescue
Any
Finish

Hit and Run
2 - Carrington Villa
Special
2:30

Alien
8 - Attack Ship
Special
5:17



Hidden Items


1.1 dataDyne: Defection (Perfect Agent)
Laptop Gun:The hacker will open a locked door by the elevators.
Dual Falcon: Dropped by the helmeted guard three floors down from the roof.

1.2 dataDyne Research Investigation:
Double CMP150: Make it to the weapons cache near downstairs maintenance bots without being seen.
Proximity Mine: On perimeter of isotope room.

1.3 dataDyne Central Extraction:
DY357 Magnum: Take down the first five guards without being seen.
Grenade & Dragon: make it to the elevator without being detected. Kill the first guard after taking the elevator up. Use the Key Card he drops to access Cassandra's office. Make a hole in the right corner of the room to find the Dragon.

2 Carrington Villa:
Devastator: Destroy crates on helipad near the villa.
Double CMP150: Kill the first sniper in under 38 seconds.
Perfect Agent: Sniper Rifle: In bathroom next to bedroom.

3.1 Chicago Stealth
BombSpy: Use barrels to explode dumpster near G5 building.
Double Falcon 2 (Scope): In Pond Punk bar.

3.2 G5 Building Reconnaissance
Crossbow: Disarm cloaked guard in first room.
Special and Perfect only: N-Bomb If you blew up the top fire escape in 3.1, it will be near the exit upstairs.

4.1 Area 51 Infiltration
Double MagSec 4: Kill red guard near comms rider. He'll drop the other MagSec 4.

4.2 Area 51 Rescue
Phoenix: In secret room above hangar.
Double Falcon 2 (Silencer): Explosive barrel lodged in a stack of crates to the right of first hall.

4.3 Area 51 Escape
Remote Mines: Get Elvis to safety in under 36 seconds.
Double Falcon 2 (Scope): Behind you in the glass lab at start.

5.1 Air Base Espionage
Double DY357 Magnum: Punch out the NSA agent near the elevator to the AF1 hangar.
Proximity Mines: Near beginning of level, past the tunnel on a snowy ledge.


5.2 Air Force One Anti-Terrorism
Double Cyclone: Punch the two Secret Service agents in the room straight ahead after the start. Their Key Cards each open a closet containing a Cyclone.

5.3 Crash Site Confrontation
Proximity Mine: Visit Elvis at his UFO.
Double DY357 -LX: Disarm Trent as he runs by you after rescuing the President.

6.1 Pelagic II Exploration
Double Falcon 2 (Silencer): Do not trigger an alarm. Make it to the guard four doors from the start. Kill him and he'll drop the Double Falcon.

6.2 Deep Sea Nullify Threat
Proximity Mines: Just past the tunnel after the large cavern (near beginning), kill the guard to the left. He'll cough up the mines.

7 Carrington Institute Defense
Devastator: Save a single hostage in the information center.

8 Attack Ship Covert Assault
Double Mauler: Kill the Skedar in the center of the bridge.

9 Skedar Ruins Battle Shrine
Double Phoenix: Destroy two unmarked temple targets with the Devastator. The Phoenix will appear on the ledge before the canyon.

10 Mr. Blonde's Revenge
Double CMP150: Kill Cassandra's bodyguards near the lab elevator.

11 Maian SOS
Double DY357 -LX: Kill guard in left containment room.
Psychosis Gun: On lab table at start.



Transfer Pak Cheats
Use your Game Boy version of Perfect Dark and a Transfer Pak to unlock four cheats hidden in your N64 version of Perfect Dark. Plug in your Transfer Pak and GB game and download your save data information from the Game Boy version to the N64 version. This will make four cheats available.

You'll unlock:


Cloaking Device
Hurricane Fists
R-Tracker
All Guns in Solo mode


Unlocking Special Assignments
There are a couple of hidden levels that you can unlock by playing through the game:


Mr. Blondes Revenge is unlocked by completing all solo missions in Agent difficulty or higher.Maian SOS is unlocked by completing all solo missions in Special Agent difficulty or higher.
WAR! is unlocked by completing all solo missions in Perfect Agent difficulty.
Duel is unlocked by finding all weapons in the solo missions and gaining at least a Bronze rating on each weapon at the Carrington Institute Firing Range.
Unlock Perfect Darkness (new difficulty setting) by beating all solo missions in Perfect Agent.

Cheese List
Why are there pieces of cheese hidden in Perfect Dark? Well... The guys who made this game are from England, and... Ah, hell. We don't know. But here are the cheese locations:

1.1: Enter the first big room, with the big ventilation fan, the light switch and the security hub. Just to the right of the security hub is a large gray cylinder, hit the cylinder with some type of explosive. A large hole will open up, enter the hole and you will fall to a small room with 3 vents and a ladder. Inside one of the vents you will find the cheese. --Goskins18@hotmail.com
1.2: The cheese in the dataDyne research lab is on the pipes below the glass floor in the lab where the bastard scientist sounds the alarm on you. The glass I'm talking about is forward and below from the entrance to that particular lab. At least I think it's cheese.... --`Xenocide
1.3: On mission 1.3, you can kill a guard to get the keycard [see walkthrough for instructions on how to get this key card] to Cassandra's office. She isn't there this time, but there's a grenade on her table. If you throw it in the right hand corner of the room, one of the walls breaks away. Inside you'll find a Dragon and... a piece of cheese! --BennyBoy32
2: After activating the wind generator, continue through the underground passages towards Carrington. After going down a set of steps you'll soon end up in the wine cellar. The first room has two shelves of bottles, but no cheese. Proceed through this room to the narrow hall. Jackpot. You are in a small, narrow hall with a shelf of wine bottles on the left and one further down on the right. The left one has a small piece of stinky yellowy-orange (with darkish looking holes) cheese on top. It's pretty much in the middle on top, and it's kinda hard to see. Once you've located a spec of yellow, use the sniper rifle to zoom in and inspect your prize. It's unmistakable -- that's cheese. --Dallas Gow
3.1: In a toilet in the Punk Pond bar. [see walkthrough for route into Pond Punk] --Billy Collister
3.2: In the vent in the Damping Control room. Behold the power of cheese. --Mr. Squishy
4.1: Not discovered yet.
4.2: In level 4.2, it helps if you have a sniper rifle [cheat]. You have to do it on the difficulty special agent or higher. Blast through the wall and head down to the locker rooms. Go through the door in the middle and kill all the guys there. Go up the ramp across from the door. Then you get to the t-section you should see a section of railing in front of you just to the right. Kneel down and pull out the sniper rifle and look straight ahead down the vent shaft and you will see the cheese. You can walk across the piping and go into the vent shaft but if you go too far you'll fall into the locker room. --pranger
4.3: On escape from area 51,on special agent play the level normally,cross the zig-zag bridge that spans across the gorge and make your way through the next room (where johnathon is on agent difficulty)when you come to the next door,just keep heading straight through the series of doors ahead of you until you come across a big room with catwalks and support rails heading off into the left on the first one there is a break in the rail that you can walk out on the rail to a little vent..duck,zoom in with the sniper rifle..and theres that sweet cheddar!!! --michael rice, aka devoid
5.1: Go through the caves where you sedate the stewardess and head to the left of the cable line all the way against the mountain. Pull out your slipery sniper rifle and point and zoom it at the water where the arrowshaped mountain seems to indicate. Swiss cheese it is my fiends. --duros bith
5.2: The cheese on the level where you are on Air Force One is on some equipment near where the presidential escape pod is. --Andrew
5.3: If you go to the right side of air force 1 on the crash site level and look through the crevice on the right side of the wall guarded by one of those "Scandanavian Freaks", you'll see a little speck of yellow. Upon further inspection (with the sniper rifle) it is quite apparent that you are looking at a block of cheese!!! You can't get to it because of an invisible wall, so you may have trouble finding a good viewing angle. --Found by Brandon Whaley aka Red Picasso, redpicasso@ignmail.com
6.1: Say goodbye to Elvis and proceed through the first door. Turn right and go down the hall. Left at the alarm and through the door. There should be a sort of pillar in this smallish area. Keep going a bit and there will be a door on the left. The door leads to the room with the big power thingy (where you have to use the XRayScan to hit switches). Don't go through the door, but instead walk forward a bit. There will be a large grate in the floor. Shoot out the lights on the floor if they're too bright, and look down. There's a big stinking wedge of fromage down there. It's pretty obvious and unmistakable -- that's cheese. --Dallas Gow
6.2: I found a hidden cheese today while playing my brand new copy of Perfect Dark... In Mission 6.2 (Deep Sea- Nullify Threat) right at the beginning of the level if you look to your right and out the windows that look into the ocean floor, you can catch a glimpse of a piece of cheese near the far back wall of rock. You can get an even better look if you go through the first door straight ahead and look to your right again. It just jumped out at me and I couldn't resist getting on the IGN Cheese List. --Jason Kiernan
7: Shoot the Skedar at the beginning, then go through the door right next to him. You'll be on a balcony overlooking a landing pad. Directly to your right you'll see a small ramp leading to a shiny door. Go up the ramp, against the door, and turn around. Above the door you just came through and slightly to the left, you should be able to see the cheese in a narrow crack. Just follow your nose; that cheese has been in the sun for awhile. --donor
8: This piece of cheese is easily found. Take the elevator down into the Skedar hangar (with or without Elvis) and turn right after the ramp as you enter the hangar. Head back towards the elevators on the wall in front of you and go into the room on your right. As you enter the room, turn left, crouch and look into the hole in the glass portion of the floor. In the back left corner is a lovely piece of Swiss cheese. --Found by Chris Flyer
9: Next to the Shield (only there in A/SA) at the end of dead end tunnel (head the WRONG way at the start). --Billy Collister


Break into the Carrington Institute Website
The following trick isn't for the game, but rather for Nintendo's "secret" promotional website. To break into the Carrington Institute website, use the following user name and password:
Username: solaris
Password: pal32ver21z

Enter these at the 'agents only' section of the Carrington Institute's site and you'll be granted access to a new area complete with information on "CI Scientists Missing", DataDyne files recovered, biological sampling system and intelligence reports.
submitted by Jeanne D'Arc



  Rainbow 6 Rainbow Six



Don't be affected by Flashbangs
To be totally unaffected by flashbangs, simply turn on your nightvision goggles. You will not see the screen as a dizzy blur. You must leave them on until the effects of the grenade wears off.
submitted by Ryan

Passwords (Elite)
Red Wolf
1ZB1S2S22M??

Sun Devil
BJBBC3S225??

Eagle Watch
BZBBSMS22888

Ghost Dance
CJDCCQS2F288

Fire Walk
CZDCSWS2FMQ8

Lion's Den
DJBDCYS2F5

Deep Magic
DZBDS8S2F???

Lone Fox
2JB2D1S2G2??

Black Star
2ZB2T2S2GM??

Wild Arrow
FJDFD3S2G5??

Mystic Tiger
FZDFTMS2G888



Passwords (Recruit)

Level Password
02: Red Wolf 12D1S2Q22MQQ
03: Sun Devil BJDBC3Q22WQQ
04: Eagle Watch BZDBSMQZZ!QQ
05: Ghost Dance CJTCCQQ2FGSQ
06: Fire Walk K2TK65Q2F4SQ
07: Lions Den T2TT68QGF!WQ
08: Deep Magic 5JR5L1QGGGSQ
09: Lone Fox 52T572Q4G4SQ
10: Black Star VJVVLJQGGWSQ
11: Wild Arrow VZVVXMQ26!SQ
12: Mystic Tiger VZRFTMQ2G8SQ


submitted by Chris Meyer

Passwords (Veteran)

Level Password
02: Red Wolf 1ZL1S2RF2MQQ
03: Sun Devil BJJBC3RF25QQ
04: Eagle Watch BZJBSMRF28RQ
05: Ghost Dance CZBCS5RFFMRQ
06: Fire Walk DJBDCYRFF5RQ
07: Lions Den DJDDC6R2FWR8
08: Deep Magic LZBDS8R2F8RQ
09: Lone Fox MJB2D1R2G2RQ
10: Black Star 2ZB2T2R2GMQQ
11: Wild Arrow FJJFD3R2G5RQ
12: Mystic Tiger FZJFTMR2G8RQ


submitted by vince

Unlimited Frag Grenades and Flashbangs
When you throw either of these weapons. Hold the Z button until it is to full throwing power. Then release the Z button and immediately after it is thrown repeate the process again until you have 255 Frag Grenades/Flashbangs.
submitted by chazibaby22

Unlock All Missions
This code can be entered at the Quickstart screen or the Load Campaign screen. This password can only be used without a Memory Pak inserted.

Enter: VZRFTMQ2G8SQ



This code will unlock every mission. But, you will not be able to save. You'll have to enter this code every time you re-boot your system.





Your custom image
  Resident Evil Change Costumes
To change Leon's or Clair's costumes, choose "normal" skill level, start the game, go to the Racoon PD gate (right after the bus.)
DO NOT PICK UP ANYTHING ALONG THE WAY.

After the gate, go down the stairs that you see in front of you, and you'll see a yellow vested zombie that wasn't there before: pop a couple bullets in him and when he falls down, go up to him and pop a couple more into him. Reach down after he's dead and you'll receive a "special key". Bring the Key to the dark room and use the key to open the police locker.
submitted by Mewtwo_640

Easily Unlock Hunk
To unlock Hunk with a code, just go to the Load Game Menu and enter:

Up, down, Left, right, Left, Left, Right, Right, L, R, C-UP, C-RIGHT, C, C-DOWN, then C-LEFT.

This will launch the 4th survivor mode.

Easily Unlock TOFU
To unlock TOFU with a code, just go to the Load Game Menu and enter:

Up, Down, Left, Right, Left, Left, Right Right, L, R, C-UP, C-LEFT, C-DOWN and C-RIGHT.

This will bring you right to the TOFU stage.

Easy Crocodile Kill
When fighting the crocodile, and he starts coming towards you, go and inspect the yellow light on the left wall. The a gas canister will fall down and the crocodile will eat it. Now while the canister is in its mouth, shoot it and the crocodile will explode.
submitted by Anand

Gatling Gun with Infinite Ammo
Complete either character's second scenario without saving the game in under 2.5 hours with an A or B ranking for the special gatling gun. The special weapon will appear in the next game after the first chest is opened.
submitted by Anand

How to defeat William (first time) easily
You encounter William twice in the game, and face 3 of his stages. You face him in his second when you are going to the lab, you need heavy guns, Claire should use the grenade launcher (loaded with acid and flame rounds of course), because the spark shot has too much recoil and a limited range, so you'll end up using more health items than needed, and Leon should use his Custom shotgun and a little magnum wouldn't hurt, though you really don't want to use more than a clip. put distance between you and William so you can plug him from a safe distance, and stay to a side of the walkway, so if he gets close, you have a change to juke him and run along the other side, repeat as necessary. (Leon can even use his Custom handgun, if you found the parts, on automatic)
submitted by Tony

How to defeat William (last fight) easily
In Scenario A, you face William again at the room where you call the large elevator. If Claire found it, use the submachine gun and he's as easy as pie, when he transforms, whip out that grenade launcher and put some grenade rounds right into that big mouth of his, for Leon, use that flamethrower, or if you decided to take it, the submachine gun for the first round, when he transforms, finish off the flameshrower on him and use that Custom Magnum if you got it, otherwise the regular magnum or upgraded shotgun work well, but he bounces around a lot, so make sure you bring plenty of health items, and when he goes into his transformed stage, he can hop up on the tops of those tanks, when he does, run around, so he doesn't smack you when he jumps off.
submitted by Tony

Hunk Minigame
Finish Leon or Claire`s scenario A in Normal, under 2 1/2 hours, saving less then 5 times, getting A or B rank. Save so you will get the R. Launcher, then, using the saved game, finish the B Scenario in less then 2 1/2 hours, saving less then 5 times, getting A or B rank and you wil get the S. M. Gun, then it will ask you to save again so yuo can play a Minigame, save that, go to Load Game and look for a saved game called "Hunk/00/4th Survivor".
submitted by GoldenSurfer85

Invincibility
At the load game screen, press Down(4), Left(4), L, R(2), L, C-Up, C-Down. If you entered the code correctly, the game will return to the main menu.
submitted by Nauman Ramay

Machine Gun with Infinite Ammo
Complete either character's second scenario without saving the game in under 3 hours with a A or B ranking for the special machine gun. The special weapon will appear in the next game after the first chest is opened.
submitted by Anand

Picture of The S.T.A.R.S Team
In the room on the second floor in the racoon police department there is a desk on the far end of the room. The desk is by a bunce of badges. Over where the bookshelf is, there is a little portrait. Click on the picture and you will see the whole S.T.A.R.S team.
submitted by Davis9104@aol.com

Rocket Launcher with Infinite Ammo
Beat scenario A on NORMAL difficulty with either Leon or Claire in under 2 1/2 hours with an "B" ranking or better. After you accomplish that, save your game and the zombie destroyer will be located in your storage box.
submitted by K-Doss

Safe Combo
Type in 4542 or 3326 to open the safe. You get some ammo and a map
submitted by Dan and game reapper

Secret Film
To get the secret film, go to the S.T.A.R.S office room, (second floor of the Police building) and check the desk on the left side of the room next to the picture that shows the team and check the same spot on the desk 50 times. Then BOOM! a secret film will pop up, it's a picture of Rebecca from the S.T.A.R.S team.
submitted by A.J. SONERA

Shoot the Television Screen
When your shooting a zombie (typically in the police station), try to get a view where your character is facing the screen. Then move to an angle away from the zombie coming towards you. If you did it right, there will be bullet holes in the screen.
submitted by FABA4life

Super Stamina
For limited invulnerability, mix the green, blue and red herbs in that order. You MUST mix the herbs in that order, or they will not work. Green and Blue MUST be mixed together first, then you add the red herb.
submitted by Anthony Fiore

Unlimited Ammo
At the load game screen enter,up(4),right(4),L,R,L,R,right-c,left-c.It will return to the title screen if code is entered correctly.
submitted by dndschro





Your custom image
  The World Is Not Enough Agent's Cheats
Cheats enabled by beating AGENT times:
LEVEL:
TIME:
CHEAT:

Kings Ransom
2:20
Team King of Hill Multiplayer Scenario

Underground Uprising
2:15
Forest Multiplayer Level

Midnight Departure
3:05
Soldier Skins

Masquerade
3:15
Sky Rail Multiplayer Level

City of Walkways 1
3:35
Civilian Skins

Meltdown
Finish
Contemporary Villain Skins



Secret Agent's Cheats
Cheats enabled by beating SECRET AGENT times:

LEVEL:
TIME:
CHEAT:

Courier
2:00
Suit Skins

Kings Ransom
3:45
Security Guard Skins

Cold Reception
3:15
Air Raid Multiplayer Level

City of Walkways 1
3:50
Covert Skins

Turncoat
3:20
Capture The Briefcase Multiplayer Scenario

Fallen Angel
2:45
Gadget War Multiplayer Weapons

Meltdown
Finish
Classic Villain Skins



00 Agent's Cheats
Cheats enabled by beating 00 AGENT times:

LEVEL:
TIME:
CHEAT:

Thames Chase
4:25
Exotic Multiplayer Weapons

Underground Uprising
Finish
Skeleton Skins

Cold Reception
3:05
Exotic Skins

Night Watch
2:20
Castle Multiplayer Level

Masquerade
4:20
Scientist Skins

A Sinking Feeling
2:55
Navy Skins

Meltdown
Finish
Build the Golden Gun Multiplayer Scenario



Multiplayer Map Tips
So you're the "King of Deathmatch" in GoldenEye, but you're still a bit confused by all the levels available in TWINE's multiplayer mode? No problem. We have assembled a quick and handy guide to all the levels, along with some helpful tips that may give you the edge in multiplayer combat.

Level: Labyrinth
Tips: The labyrinth map is just as it sounds: a twisting maze through high shrubs and brick walls. This is a run-and-gun fiesta perfect for Capture the Flag and King of the Hill matches.
There are several points of interest on the map. A few of the long hedge corridors dead end in small brick alcoves replete with weapons and ammo. These are great for camping if you have a powerful enough weapon.

In addition, a central brick courtyard is home to two extra-juicy items (provided you're playing in Standard Mode). Not only is there a sweet RL 22 here (great for shooting down the long, shrubby corridors), but also a pair of X-Ray glasses that will allow you to see through walls. Use these to watch your opponents as they creep through the hedges toward you. Stand in the central circle or one of the brick cul de sacs and let your friends come to you.

Weapons
(std. mode) X-Ray Glasses, RL 22, Raptor Magnum, Frinesi Special 12, M8 POW90, Mustang MAR4-GL, Soviet KA-57, Deutsche M45, Ingalls Type 20, Frag Grenade.


Level: Merchant
Tips: This multiplayer level is based in the bank building from the Courier single player mission. This is a great multi-level Combat arena, best when played with four players. The narrow corridors and hive of upstairs rooms make for rowdy action. The stair and elevator areas are perfect for sniping and surprise attacks.
Head upstairs to the ornately decorated office to grab the Frinesi shotgun, great for these close quarters. Across the hall (and through the next room) is a Body Armor, which will give you a significant advantage.

It is important to keep an eye on your opponent's portions of the screen to see where they are on the map. By doing this, you can surprise them as they come up the stairs or elevator, or avoid them if they are camping out.

Weapons
(std. mode) Mustang MAR-4, Frinesi Special 12, M8 POW9, Deutsche M95, Raptor Magnum, Ingalls Type 20, Meyer Bullpup, Meyer TMP, Soviet KA-57.


Level: Istanbul
Tips: This is a great spot for King of the Hill if ever there was one. The wide streets and great sniping capabilities provide a balanced team-based game experience in the dusty streets of ole Instanbul.
Get your hands on a Magnum .44 early. It has massive stopping power, plus a bit of zoom capability--perfect for these mean streets. Head inside the buildings for great weapons and other perks. The gray, brick building (near a frequent spawn point) contains a Body Armor that is indispensible.

Head up the indoor ramps to get to the upper rooftops. On one of the high walkways, you'll find a Deutsche SA90. Grab it and camp. These lofty perches will net many a frag as you pick off the completely exposed suckers running around the courtyard below. Or, if you prefer a cruder method, pull out the GL 40 and pummel the crowd with grenade rounds.

Weapons
(std. mode) GL 40, Body Armor, Mustang .44, Deutsche SA90, Frinesi Special 12, Meyer Bullpup.


Level: Field of Fire
Tips: Field of Fire is more fun the more people who are playing it. It is another maze-type level through fiery cave tunnels. Best played in Combat or King of the Hill modes.
The key to this level is getting to the swank items and exploiting them. Next to a steamy pond, you'll find a suit of Body Armor. This should be a frequent stop on your travels. Another good destination is a small raised cliff. At its base is an AT20. Grab it, then head up top to get a look at the surroundings. Watch all the entrances from here. When enemies appear, let them taste the fury of your missiles.

Once you get a powerful weapon, head to the terminal cave (your original spawn point). This is a true dead end and a great camping place, if that's your thing. Otherwise, scoop up the Ingalls and run like a banshee through the caves, raining fire on all that crosses you.

Weapons
(std. mode) Mustang MAR-4GL, Meyer TMP, M8 POW90, Ingalls Type 20, AT20 SENTINEL, Frag Grenade.


Level: Hidden Volcano
Tips: Hidden Volcano is a great two-tiered romp ripe with awesome fragging opportunities. This is another great Combat map in which the creative killer will thrive.
The upstairs control room (the one with the world map in it) not only serves as an easy way to cut across from one down ramp to the other, it holds a load of guns n' ammo. Watch for attacks from behind here. They're quite popular this Fall.

There is a downstairs room that will be the answer to all of your multiplayer prayers. In this chamber (full of scattered crates), you'll find both Body Armor and a GL 40, two elements to a successful Hidden Volcano campaign. Once you have these, head to the elevator area and watch for enemies using the lifts. As the elevator rises, drop a grenade on them. Diabolical.

The lifts can also be used for ambush. Take a look at your opponent's position on the screen. When he/she crosses the warhead room, pop up and blaze for a surprise attack.

Weapons
(std. mode) Body Armor, GL 40, Mustang MAR-4, Delta 900 Mag.


Level: Silo Surprise
Tips: Loosely based on the Masquerade mission level, Silo Surprise is one of the least inspired maps of the game. The downstairs level is a run-and-gun series of corridors and linked rooms. The upstairs provides lots of sniping opportunities, without the hindrance of a railing.
The best weapon in the level--the MAR-4GL--can be found atop a bank of industrial fans. This weapon is great, with rapid-fire and a clip that won't run out as you chase down your prey. Second to the Mustang is its kid brother the .44. Often, the action is in close quarters. You can always count on the .44 to end things quickly in these circumstances. It can be found atop a ramp (the only section of the level bathed in red light).

This same passage leads to the walkway overlooking the fan room, a busy conduit that runs across the level. The walkway provides good sniping possibilities, but watch out for the homies creepin' while you're sleepin'.

Weapons
(std. mode) Frinesi Special 12, Meyer Bullpup, Mustang MAR-4GL, M8 POW90, Raptor Magnum, Mustang. 44., Ingalls Type 20, Suisse SSR4000.


Level: Frostbite
Tips: Frostbite is a massive level set in the snows surrounding Azerbaijan. This is a wide-open map with a couple of escpae tunnels that cut under the snow.
The best way to approach this map is to find and defend the small cabin here. Although you have to keep an eye on the ramp in the center of the floor, this is a swank spot for premium pickatude. Since the primary spawn point is right next to the cabin, you can rack up a string of kills if you have a power weapon. If you need to make an early exit, take a trip down the tunnel.

If you're looking for some extra protection, there is a Body Armor that sits on one of the wooden bridges that extend across the snowy gorge near the cabin.

If you're into the sniping thing, follow the tunnels to a steep ramp that leads up to a snowy pass. From here you can survey (and kill) all in the valleyt. Another fun thing to do is to patrol the ridges, waiting for enemies (fish) who collect in the snowy trenches (barrel). If you have Frag Grenades, this is especially delectable.

Weapons
(std. mode) Body Armor, Frinesi Special 12, Suisse SSR4000, Meyer TMP, Mustang MAR-4, Frag Grenade, Deutsche SA90.


Level: Submarine
Tips: Another rather standard level, Submarine will have you chasing each other's tails through scads of rooms. Based on "A Sinking Feeling," this level is best fought with a good close-range weapon in hand. This is the classic dash and blast, and doesn't have much room for campers.
The best position in the level is in the map room, with your back to the map. This gives you a view out through the wide window that looks into the next room and adjacent hallway. Or you can back yourself into the corner of the steering control room (it has a black and white patterned floor). With a powerful enough gun, you can pin down this spot for a good while. Some of the hostage rooms (the gray chambers where they held Christmas in the single player) are good for a little cover, but can be death traps if you get caught inside with superior firepower.

Either of the powerful Magnum-style guns will treat you right in this level. Find them and love them.

Weapons
(std. mode) Deutsche M45, Meyer Bullpup, Soviet KA-57, Raptor Magnum, Mustang .44.


Level: Flashpoint
Tips: Talk about monochromatic! Flashpoint looks like an empty holodeck level, with a bunch of interconnected gray rooms marked by grids. Snag the Night Vision goggles in the tracking room (the one with the long pipeline map in it). This will help you see enemies from a distance, as they tend to blend into the gray surroundings.
This level is a fairly straightforward tunnel scramble, except that it has quite a few doors. Watch out... it's easy to get hung up on these as you're trying to get from room to room. If you are low on health, it is better simply to run a circuit through the open corridors than to risk pausing in front of a door.

The best weapons on this level are the rapid-fire M8 POW90 and Mustang MAR-4, simply because they have spraying power to cover a moving target as you chase your foes incessantly through the halls.

Weapons
(std. mode) Body Armor, Meyer Bullpup, Night Vision, M8 POW90, Frinesi Special 12, Deutsche M95, Mustang MAR-4.


Level: MI-6
Tips: You'll recognize this level from the King's Ransom map in the single player mode. Another indoor map, MI-6 is a honeycomb of confusing hallways. Best played as a straight-up blast fest, this level is awesome on Combat and Last Man Standing settings.
Since there are doorways everywhere here, the best thing is to simply keep moving. If you insist on camping, grab a Magnum and head all the way back to the red or blue lit rooms. There is only one entrance in the deepest of these, and it is pretty easily held with that kind of stopping power.

In the blue-lit rooms, you'll find a Frinesi, which is an awesome force in these tight halls. Pursue the rabbits and fill them full of shot.

Weapons
(std. mode) Raptor Magnum, Meyer TMP, M8 POW90, Frinesi Special 12, Deutsche M45.


Level: Forest
Tips: One of our favorites, Forest has a bit of everything. The crisscrossing forest paths provide all kinds of ambushing and chasing fun. The ridges leading to the river are replete with snipability. The bridge... well, the bridge is a world unto itself. This map is awesome on almost every mode.
Stashed in the forest (as you may remember from the Midnight Departure level)are a pair of aluminum buildings, which are quite obvious, as they sport the James Bond logo. These buildings are home to the GL 40. Grab it and head up the metal ramp inside. If anyone approaches the door, bomb them silly.

Another good camping spot is on the cliffs leading to the river. Climb up top and prey on the poor bastards who dare trespass below an expert marksman!

Sniping is all well and good, but the real fun of this level waits at the end of the bridge. Here, you'll find an AT20 SENTINEL missile launcher and some Body Armor. Time to hunt! With the suit of armor, you're protected from stray bullets. With the AT20, you've got enough firepower to take down a gunship, except that you'll be using it on your measly flesh and bone enemies. Remember: the explosion is as good as a direct hit. If you can't draw a direct bead on a foe, try to blast the rocket into the rock behind them to end things quickly. After awhile, this level becomes a mad dash to the bridge to grab these items. Defend the bridge and keep them for yourself. Simple as that.

For an extra edge, snatch up the Night Vision goggles near the tall cliffs at the end of the river. These will help you see creeping foes hiding in trees and rocks.

Weapons
(std. mode) Soviet KA-57, GL 40, AT20 SENTINEL, Body Armor, Deutsche M95, Night Vision, Meyer TMP.


Level: Sky Rail
Tips: Another amazing level, Sky Rail takes place in and around a ski lodge. This level is a sniper's paradise. Head into one of the two cable car hoists ground level doors. Follow the ramps up to the top most roof to find Body Armor. Then get inside the cable car and cruise high over the snow, spraying those unlucky enough to be in the open below.
Note:Although the rooftops are enticing, they are also dangerous. You are highly visible and susceptible to attack from those below. In addition, if you fall from this height, you will die.

There are plenty of sniper weapons available here, and some heavy firepower as well. The Suisse SSR4000 is a great weapon for quickly picking off people in the snowy plaza below. It is located on the red building (opposite the Body Armor). Behind a group of crates just inside the entrance to the red-flagged building is a RL 22. Use this to pick arrogant snipers off of the rooftops or blast enemies in the long, snowy passages connecting the two sides of the map.

Weapons
(std. mode) Body Armor, Meyer TMP, Raptor Magnum, Mustang .44, RL 22, Meyer Bullpup, Suisse SSR4000.


Level: Air Raid
Tips: More of a gimmick than anything, the Air Raid level takes place aboard a pair of airborne stealth bombers. There is little room to move, and as a result, the powerful Frinesi is king. Once you get it, head up to the cockpit and camp. No one will be able to get near you as you spray them with shot.
There are two wings and both are spawn points. You don't want to spend any time on them or you'll get carried off by the whipping wind. However, if you see an enemy out there, pause at the doorway and blast him. The force from the shot may send him over the edge.

There is a long airbridge connecting the two planes. Run out of the back hatch to get on the trailing plane, then snag the SSR4000 and snipe at the exit door. If you are a good sniper, you can do this all day, provided no one spawns in your area.

Weapons
(std. mode) Frinesi Special 12, Soviet KA-57, Ingalls Type 20, Suisse SSR4000, Deutsche SA90.


Level: Castle
Tips: The Castle level is a lot like the earlier Silo Surprise. There are a lot of balconies to snipe from and a group of fairly open rooms below. The stained glass room provides the best view of the entire level. From here, you can cover action below as well as the situation developing on the walkway. A good weapon to hold the room down is the Mustang .44.
Grab the RL 22 from the library and back yourself into the corner here. Now equip that bad boy and get ready to party. The first person through one of the four visible doors will be fricasee.

Weapons
(std. mode) Raptor Magnum, RL 20, Frinesi Special 12, Mustang .44.



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